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Ramping
ways to change camera speed
& hold exposure
by Rick Wise /director of photography
and assistant cameramen: John Chater, Joe Ward, Rod Williams,
Seductive, beguiling, the sedan zips around a mountain corner,
instantly slows to a crawl, then dashes around the next curve.
No cuts.
How do they do it? Ramping.
The speed of the camera -- or the apparent speed -- changes from slow to
fast and back to slow. Of course, when you slow the camera's
speed down then screen action speeds up. Speed up the camera's speed,
and screen action slows down.
Most probably this ramping was done
in post. There are significant advantages to changing apparent
camera speed after the shoot. Those advantages center on cost and
perfection. A good argument can be made, however, to make the
changes in-camera. See the side-bar by Rod Williams below.
If you are going make the changes in-camera,
there are two different ways to go at it: one method changes
iris in the lens in "perfect" sync
| with camera-speed changes -- speed up the
camera (which slows down the screen action) and the system opens the iris; slow down the
camera (which speeds up the screen action) and and it stops down the iris.
The other system changes the shutter angle: speed up the camera,
and this system opens the shutter; slow down the camera, and it closes down the shutter. Both
try to keep exposure constant. At the bottom of the page is a list of
cameras you can use for each technique.
Rule #1
Fix it in post. If you can. Why? Because the
in-camera systems can cause or be problems:
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The add-on system to alter either iris/camera-speed or
shutter/camera-speed takes time to install, then time to program and
rehearse. So you incur significant costs in crew/set time.
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Iris-based systems are prone to backlash or lag.
If you change the camera's speed too quickly, the iris will either lag
as you start or over-compensate as you stop. As a result, the
image will briefly be over or under-exposed. Rule of thumb: if
ramping in-camera, do not change faster than 2 stops/second.
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Some cameras may have a shutter
wobble that shows up as a flicker if you ramp down then up and the
shutter is set at less than 180 degrees.
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Shutter-based systems can create screen flicker during
speed changes. This seems to be due to the fact that when
you close down the shutter (which you would do as you slow the camera to make the screen action go faster) you make the image sharper
-- and at slow speeds this extra sharpness causes strobing. Were you shooting at 3 frames/second with a normal
shutter, any fast movement of either camera or subject causes a natural
blur on each frame, which on the screen makes the images seem
continuous and smooth.
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Your changes will be
approximate. No matter how perfect your Assistant
Cameraperson is, he/she is estimating what the director or you
want.
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Do It In Camera
by Rod
Williams
When I've been
on shoots where we've used the 435 for ramping, it's been to get
the vision of the director of DP on film rather than leave it to
the agency or client in the editing room. It's also been
usually in situations where they had a pretty clear idea of what
they wanted on film.
With the 435
it's so very easy to speed ramp and very easy to change the time,
angle, etc., as well as program the ramp time and the screen
time.
I've done lots
of car stuff like that. It's obviously a little trickier
with an iris control unit and I don't generally think that is a
good idea unless there is a really compelling reason to do it in
the field.
One reason
would be like a shoot I did recently where we shot a number of
scenes where we would shoot most of a long take (on the street
following a number of people) at 6 or 12 fps then ramp to 24 or 36
for a bit then ramp down to 6 or 12 for more slow schmere.
Shooting it
all at the 24 or 36 fps would eat up way too much film and I don't
think the look is quite the same with with a post effect as
committing it to film.
This is not
even getting into the whole issue of post driven production where
the post effects people continue to diminish the contribution of
the DP and others in production.
Soon we will
not be engaged in cinematography, but rather in data acquisition
and the post people will make the important creative image decisions.
Don't laugh. I recently worked on a four-day commercial with
lots of effects. If it were up to the CG post people we
would shoot everything with flat, shadowless lighting in super 35
with slightly wider lenses than needed and they would do all the
lighting effects and composition in post. Snarl!!!
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On the other hand, in post, the director / producer /
client can make an exact decision about where the change happens, for how
long, how big a change, and where the scene changes speed
again. (Of course, as the DP, you now no longer have a say....)
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Iris-changing systems cost approximately
$370/day and usually with a three-day minimum. Shutter systems
are much less expensive but only work with some MOS cameras. (See
below)
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If you ramp in-camera and are
using HMI's, then you must shoot with square-ballast/flicker-free
units, which cost considerably more than regular ballasts.
(However, if you want to shoot at 48 frames, you will still need
square-wave ballasts since at 60HZ 48-frames is not a flicker-free
speed. A possible work-around is to set the shutter at
144.) See Flicker-Free table.
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In post, Flame and other post
computer-systems can add blur to your shots to make them look more
natural when they appear to be running at 3 frames/second.
Solution: shoot at the highest speed you will need in the
shot, then adjust slower speeds in post. If your highest camera
speed would be around 48 frames/second, then shoot the entire scene at 48 frames. Flame and other post
systems will let the editor speed
up the action by dropping frames and also add a natural
blur.
But: Rule #2
Sometimes you need to ramp in-camera:
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Addendum
by Joe Ward
The real
secret to effective ramping would be knowing the parameters of the
time needed and the camera's capabilities. If you are within
each of these windows you should get the results you desire.
Sometimes when some DP's use the ramp effect, they are
experimenting to get a weird effect of over-exposure.
I am beginning to believe, along with you, that most effects can
be achieved in post.
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If you need part of the scene
to be in sync sound, and if shooting the entire scene at 24 or 30
frames/second still won't allow you to create a smooth slow-motion
segment, then in-camera ramping is the ultimate tool. Just
work within the limits -- "instant" apparent camera-speed
changes cannot happen. Keep the change under 2 stops/second.
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And: Rule #3 Test it.
As the DP, you "own" the camera performance for your job, your situation, your techniques. Whenever
possible, try to test out ramping or any other technique new to you before the
"real" shoot.
Here are links to further discussion
on ramping:
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Cameras which must use an iris
system to ramp in-camera: 35mm:
16mm:
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Aaton -- all models
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Arri SR ll
Cameras which can also use a shutter system:
35mm:
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Arri 35 A
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Arri 435 ES
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Panavision Millenium
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Panavision Gold and Platinum: in theory capable
of shutter changes via the "Smart Shutter Control. "My
experience was that it wasn't smart, it was a liability. It
could turn a 10-hour day into a 14-hour day with no guarantee of
getting the effect, and probably guaranteeing the unfortunate A/C the
next day off! Backwards engineering at its worst." -- John
Chater
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